Block Runner
This project was made in collaboration with two of my peers for the Trijam Game Jam. The purpose of this jam is to produce a game while only having each member of the team work for only three hours. We broke our time up into 1.5 hours each day and got to work making an endless runner.
Working on this project I got some great experience creating procedural generation for the route that players would run. I began by creating a starting path and expanding from there by creating a number of trap sections. I managed to create the endless path by putting a collision at the beginning and end of each path. When players hit the first collision their distance would go up, and when players hit the second collision new chunks of the path would spawn.
While working on this project I also coded the creature that would chase the creature. The foreboding laser block was coded to constantly move forward following the path. As the creature reached the end of each path it would destroy that chunk. This allowed the game to be endlessly playable without grinding computers to a halt.